When you get to the combat resolution step, though, that's where the real fun begins. But it’s definitely an improvement over having to wait for everyone's turns to resolve one at a time. It can be fun to race a rival to an objective, too, but the fact that it's twitch-based means you might have to prioritize moving one army quickly at the expense of another being beaten to the punch by a third player, which doesn't feel very Total War. So I might click on the tech and not see anything happen for a couple seconds, which makes the UI feel annoyingly unresponsive. If my friend is auto-resolving a battle and I'm selecting a technology, those can't both happen at the same time. For one, you'll sometimes be held up while the engine decides what to resolve first. There are some things I like about this and some I don't. It's all happening in real time, and if you both want to take the same city, whoever clicks faster or is standing closer will get there first. What I mean is, when you start a new turn, if your friend is moving their army, you can actually see them moving. And when I say simultaneous, I don't mean everyone decides what they want to do and then it all resolves at the same time. The biggest exciting innovations are simultaneous turns and the ability for anybody to pick any side in any battle.
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